Leaving Behind
A downloadable soundtrack
OST composing jam #4 entry
Theme: Runaway
This soundtracks are imagined on a story driven (mostly adventure) game.
The game would be segmented in 3 distinct parts, in which the game would radically change the genre, art style and possibly the gameplay as well.
The theme is interpreted in a metaphorical way. Leaving Behind is about running away from the trauma(1st part), physical harms(2nd part) and eventually the existential crisis(3rd part) with a fantasy twist.
Plot corresponding to the soundtrack:
1st track - Leaving home behind
In a modern society, everything seems normal and constant. Yet for the protagonist, every place of the community only carries the scars he had. The community being agonizingly indifferent to his existence, he felt drowing into an irreversible anonymity. He decides to leave the city to run away from his future life of 'miserably ever after'.
The music illustrates the protagonist leaving his home, determined yet nostalgic. It also represents the 'main theme' of the soundtrack. Motifs are reused in further tracks to maintain a coherence.
2nd track - Deep in the dark woods
In the woods, the protagonist starts learning to live by himself and with the nature. He also discovers that some others also fled the city for their own reasons, each one living by himself. It didn't take long for the protagonist to realize that these people are mostly hostile: many of them are banished from the civilisation for being dangerous, hunting people for entertainment.
The music describes the situation of the protagonist realizing the truth and trying to flee from the woods in the night without getting noticed.
The horn solo uses the motif of the 2nd section of the main theme(1st track), which were played by basson.
3rd track - Trans-morphosis
This is the part where the game would take a bold shift in the genre.
The protagonist is wounded and tired, he understands that he has been searching for an inexistant solution, as his life as a human being is fated to suffer.
At this point, the game would introduce a fantasy element: Either by hallucination or a real deus-ex-machina(such as a cosmic being), he is told to be able to leave his body to integrate himself into the cosmos.
The music illustrates the last part of the game, where the protagonist let go his body in a lake, leaving his body to become a spirit under the starlight.
Notes on the piano are taken from the 1st motif of the main theme(played by cello), evoking that the protagonist has found his new 'home'.
Status | Released |
Category | Soundtrack |
Author | pneumotortuga |
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